You are looking right now at the main page of my most important personal project I'm working on. 3DRadSpace is a remake of an older game engine called 3D Rad which was a really big part of my entire game developing experience, since it introduced me to game developing.
I was initially about 10 years old when I first used 3D Rad and made a simple car game. Now after many years, with decent programming skills, I'm creating this project in hope to inspire other people to start creating their own pieces of art.
The goal of 3DRadSpace is to be a better and more modern engine than the original one. It already is as of writing this page (June 9, 2020), since C# is already supported, scripting is extremely more versatile and limitless than AngelScript. 3DRadSpace is also already faster than the original 3D Rad. The original engine took about 20 seconds to load a simple project containing a few SkinMesh objects, some scripts and some timers. 3DRadSpace is build using Monogame, so check that framework out, really good stuff.
At this moment, it's just me, a lone developer trying to accomplish their dreams related to computer science and programming.
Anyway, you probably came here to download my engine and give it a go. So check it out. Please note that bugs exists as this is in alpha stage.