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3DRadSpace
v1.0.0a
Scripting documentation
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Allows loading other projects. More...
Public Member Functions | |
ExitFade (string name, string Path, Color fadecolor=default, int fadetime=0, bool fade_type=true) | |
Main constructor of ExitFade class. More... | |
ExitFade () | |
Empty ExitFade Constructor. More... | |
override void | Trigger () |
When starting the object in the editor events, or scripts, this will get called. More... | |
override void | Draw (SpriteBatch spriteBatch, Matrix? view, Matrix? projection) |
Draws the fading. More... | |
override void | Update (MouseState mouse, KeyboardState keyboard, GameTime time) |
Updated the fade alpha timer. More... | |
void | LoadProject () |
Allows loading other projects. More... | |
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GameObject () | |
Default constructor. More... | |
void | Enable () |
Enables object. More... | |
void | Disable () |
Disables object. More... | |
void | Toggle () |
Switches object on/off state. More... | |
void | Show () |
Shows the object. More... | |
void | Hide () |
Hides the object. More... | |
virtual void | Load (ContentManager content) |
Loads the resource(s). More... | |
virtual void | EditorDraw (SpriteBatch spriteBatch, Matrix? view, Matrix? projection) |
Object draw code for the 3DRadSpace editor More... | |
override bool | Equals (object obj) |
Determines whether the specified object is equal to the current object. More... | |
override int | GetHashCode () |
Returns the hash code calculated from a string representing the data inside the object. More... | |
override string | ToString () |
Returns the object's name More... | |
void | RunOnce () |
Runs the object one Update loop. If used on a active object it will be stopped. More... | |
Public Attributes | |
Color | Color |
Fade color. More... | |
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Vector3 | Position |
Object position More... | |
Vector3 | Rotation |
Rotation in a Euler angles system. More... | |
List< int > | SelectedObjects |
Used for editor. More... | |
Properties | |
double | Time [get, set] |
Time for the fade in milliseconds (ms) More... | |
bool | FadeType [get, set] |
Toggles fade type. In or out. More... | |
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string | Name [get, set] |
Object Name. Used as a string identifier. More... | |
object | Tag [get, set] |
Tag object. More... | |
bool | Enabled [get, set] |
Checks if object is enabled. More... | |
bool | Hidden [get, set] |
Checks if object is being drawn. More... | |
List< ObjectBehiavour > | Behiavours [get, set] |
Relation with other objects More... | |
Quaternion | RotationQuaternion [get] |
Rotation in a Quaterion system. More... | |
string | Resource [get, set] |
Resource file More... | |
Additional Inherited Members | |
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static implicit | operator bool (GameObject o) |
Checks if the object exists. Same as GameObject != null. More... | |
static bool | operator== (GameObject a, GameObject b) |
Checks if two GameObjects are equal. More... | |
static bool | operator!= (GameObject a, GameObject b) |
The opposite of the equality operator. More... | |
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onDraw | OnDraw |
Called when object is being drawn on frame. More... | |
onUpdate | OnUpdate |
Called when object is being updated on the update logic loop. More... | |
onObjectDestroy | OnRemoval |
Called when object is being deleted. More... | |
onObjectLoad | OnObjectLoad |
Called when a object resource is being loaded. More... | |
Allows loading other projects.
_3DRadSpaceDll.ExitFade.ExitFade | ( | string | name, |
string | Path, | ||
Color | fadecolor = default , |
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int | fadetime = 0 , |
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bool | fade_type = true |
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_3DRadSpaceDll.ExitFade.ExitFade | ( | ) |
Empty ExitFade Constructor.
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virtual |
Draws the fading.
spriteBatch | Needed for drawing the fading. |
view | Not needed. |
projection | Not needed. |
Reimplemented from _3DRadSpaceDll.GameObject.
void _3DRadSpaceDll.ExitFade.LoadProject | ( | ) |
Allows loading other projects.
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virtual |
When starting the object in the editor events, or scripts, this will get called.
Reimplemented from _3DRadSpaceDll.GameObject.
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virtual |
Updated the fade alpha timer.
mouse | |
keyboard | |
time |
Reimplemented from _3DRadSpaceDll.GameObject.
Color _3DRadSpaceDll.ExitFade.Color |
Fade color.
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getset |
Toggles fade type. In or out.
true = fade in
false = fade out
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getset |
Time for the fade in milliseconds (ms)