Project class for reading and saving projects.
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Project class for reading and saving projects.
◆ Box2str()
static string _3DRadSpaceDll.Project.Box2str |
( |
BoundingBox |
box | ) |
|
|
static |
Used in I/O
- Parameters
-
- Returns
◆ Open()
static List<GameObject> _3DRadSpaceDll.Project.Open |
( |
string |
filename | ) |
|
|
static |
Opens a project
- Parameters
-
- Returns
- Returns the objects.
◆ Plane2str()
static string _3DRadSpaceDll.Project.Plane2str |
( |
Plane |
p | ) |
|
|
static |
Used in I/O
- Parameters
-
- Returns
◆ Save()
static void _3DRadSpaceDll.Project.Save |
( |
string |
filename | ) |
|
|
static |
Saves a 3DRSP project
- Parameters
-
◆ Sph2str()
static string _3DRadSpaceDll.Project.Sph2str |
( |
BoundingSphere |
sph | ) |
|
|
static |
Used in I/O
- Parameters
-
- Returns
◆ UnloadObjects()
static void _3DRadSpaceDll.Project.UnloadObjects |
( |
| ) |
|
|
static |
Clears native memory used by the game.
This will put pressure to the C#'s garbage collection system.
◆ Vector2String() [1/2]
static string _3DRadSpaceDll.Project.Vector2String |
( |
Vector2 |
pos | ) |
|
|
static |
Converts a vector to a string in the format needed for 3DRSP projects
- Parameters
-
pos | 2D Vector to be converted |
- Returns
- The needed string
◆ Vector2String() [2/2]
static string _3DRadSpaceDll.Project.Vector2String |
( |
Vector3 |
pos | ) |
|
|
static |
Converts a vector to a string in the format needed for 3DRSP projects
- Parameters
-
pos | 3D Vector to be converted |
- Returns
- The needed string
◆ GSettings
Type of the project to open.
Used in editor