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3DRadSpace
v1.0.0a
Scripting documentation
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Colors the screen when screen cleaning is used. More...
Public Member Functions | |
SkyColor (string name, bool active, Color c) | |
SkyColor object constructor. More... | |
SkyColor (string name, bool active) | |
Generates an empty SkyColor object. More... | |
SkyColor () | |
Empty SkyColor constructor. More... | |
Color? | GetColor () |
Gets the color. More... | |
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GameObject () | |
Default constructor. More... | |
void | Enable () |
Enables object. More... | |
void | Disable () |
Disables object. More... | |
void | Toggle () |
Switches object on/off state. More... | |
void | Show () |
Shows the object. More... | |
void | Hide () |
Hides the object. More... | |
virtual void | Load (ContentManager content) |
Loads the resource(s). More... | |
virtual void | Draw (SpriteBatch spriteBatch, Matrix? view, Matrix? projection) |
Unloads the resource. More... | |
virtual void | EditorDraw (SpriteBatch spriteBatch, Matrix? view, Matrix? projection) |
Object draw code for the 3DRadSpace editor More... | |
virtual void | Update (MouseState mouse, KeyboardState keyboard, GameTime time) |
Object update logic More... | |
virtual void | Trigger () |
This is specific to objects like ExitFade, NetServer,etc More... | |
override bool | Equals (object obj) |
Determines whether the specified object is equal to the current object. More... | |
override int | GetHashCode () |
Returns the hash code calculated from a string representing the data inside the object. More... | |
override string | ToString () |
Returns the object's name More... | |
void | RunOnce () |
Runs the object one Update loop. If used on a active object it will be stopped. More... | |
Public Attributes | |
Color | Color |
The colour itself. More... | |
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Vector3 | Position |
Object position More... | |
Vector3 | Rotation |
Rotation in a Euler angles system. More... | |
List< int > | SelectedObjects |
Used for editor. More... | |
Additional Inherited Members | |
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static implicit | operator bool (GameObject o) |
Checks if the object exists. Same as GameObject != null. More... | |
static bool | operator== (GameObject a, GameObject b) |
Checks if two GameObjects are equal. More... | |
static bool | operator!= (GameObject a, GameObject b) |
The opposite of the equality operator. More... | |
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string | Name [get, set] |
Object Name. Used as a string identifier. More... | |
object | Tag [get, set] |
Tag object. More... | |
bool | Enabled [get, set] |
Checks if object is enabled. More... | |
bool | Hidden [get, set] |
Checks if object is being drawn. More... | |
List< ObjectBehiavour > | Behiavours [get, set] |
Relation with other objects More... | |
Quaternion | RotationQuaternion [get] |
Rotation in a Quaterion system. More... | |
string | Resource [get, set] |
Resource file More... | |
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onDraw | OnDraw |
Called when object is being drawn on frame. More... | |
onUpdate | OnUpdate |
Called when object is being updated on the update logic loop. More... | |
onObjectDestroy | OnRemoval |
Called when object is being deleted. More... | |
onObjectLoad | OnObjectLoad |
Called when a object resource is being loaded. More... | |
Colors the screen when screen cleaning is used.
Notice the missing Update(), Draw(), EditorDraw() and Load() functions. They aren't used because only the colour is needed.
_3DRadSpaceDll.SkyColor.SkyColor | ( | string | name, |
bool | active, | ||
Color | c | ||
) |
SkyColor object constructor.
name | Object name |
active | Is the object active? |
c | Color used for the screen. |
_3DRadSpaceDll.SkyColor.SkyColor | ( | string | name, |
bool | active | ||
) |
Generates an empty SkyColor object.
name | Object name |
active | Is Object active |
_3DRadSpaceDll.SkyColor.SkyColor | ( | ) |
Empty SkyColor constructor.
Color? _3DRadSpaceDll.SkyColor.GetColor | ( | ) |
Gets the color.
Returns null if the object is inactive, otherwise returns this.Color .
Color _3DRadSpaceDll.SkyColor.Color |
The colour itself.